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MechCommander 1

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MechCommander 2

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MC2 > SinglePlayer > Walkthrough > Campaign 1 Mission 2

As it says in the briefing, the enemies on this map are all short range except for the odd LRM launcher, so keep your mech loads outs to long and medium range weapons. As Your limited to LRM's as your long range weapons make sure you include plenty of those, I also recommend some PPC's for taking care of enemies that dont even have medium range weapons, and also to be able to take out some walls etc... without wasting ammo.

My loadout

2x Bushwacker 6x LRM Rack
2x PPC
1x Streak SRM Pack
1x Armor
2x Heat Sink

1x Razorback 2x LRM Rack
1x Large Laser
1x Streak SRM Pack
1x MG Array
2x Armor
Jump Jets

1x Urbanmech 5x LRM Rack
1x Large Laser
1x Heat Sink
Jump Jets

The Mission

Once you have control capture the resource building and move towards the first sensor target. Its a centipede, some infantry and a powered down fire ant. Destroy the centipede and concentrate firepower at medium range on the fire and (its only armed with short range weapons). Once its gone let your pilots deal with the infantry. There should be a truck, I'm not sure why there is a truck, but I destroyed it anyway! (using ammo conserve attack). 

If you follow the road with your camera you will see an observation post on the top of the hill, move there (you can destroy the tower if you want), from there you should be able to take out the SRM turrets with PPC's by telling your mechs to attack from position and conserve ammo at the same time (hold down C and A and click on the target). If you creep forward until your PPC's fire, although the turrets will "pop up", they will still be out of range. Dont worry you can fire over the low walls. 

For the base with the high walls, firstly watch out for the 2 Urbanmechs around or inside the base. somewhere, and take them out in the same way that you did with the Urbanmechs on the first mission. You can draw mechs inside the base out by going close to them on the outside of the wall. You then blow up the gate and rush toward the LRM launcher which is the contact closest to the sensor control, then take out the rest of the small vehicles. The objective window will pup up telling you that all the bandits at the mini-base have gone. Capture the sensor grid and move outside the base.

On the north and south west corners of the base there are two outposts containing SRM launchers. Destroy them in the same way that you destroyed the launchers in the first outpost, or alternatively target the control building and stay at medium range and capture the resource building in the southern outpost. 

Next follow the road going east out of the base. Run up to the two LRM launchers on the hill and destroy them. Next proceed to the outpost at the end of the road and run up to the LRM launcher in that base too. Collect the resources in the outpost and move your mechs to the west most line of islands.

If you look at the lake which objective 5 is in the middle of, there are two sets of islands either side of the base. You should be at the set to the west of the base. Take your two jump-jet mechs (the Razorback and the Urbanmech) and start island hopping north-west to the island with the resource bunker on it. You can take out the two harassers from the island before the one with the bunker on before capturing the bunker itself. 

Island hop north-east this time and there is a second island with a resource bunker. From here your Urbanmech can also jump across and capture the turret control before jumping straight back. While your busy island hopping your mechs back to the main force the SRM's will be mullering the LRM launchers defending the entrance to the base. They may retake the building, it depends on how useless the A.I is being! :P 

Once your force is reunited note that you have enough resource points for a repair vehicle without reducing the number of salvages you can have. I got one to replenish my LRM's before I attacked, although it wasn't really necessary. 

As you move towards the base a Urbanmech will power up on the island next to the land bridge to the base, its easily taken care of at range. The fire ants inside the base may come running out of the base, if so again just stay at range and destroy them with short and medium range weapons. Inside the base itself there shouldn't be any more LRM launchers, although there may be a Partsian with is armed with light autocanons which are long range. Stay at long range anyway as there are fire ants in the base and flame throwers can hurt. They should go down easily anyway. Blow up the bate dont bother capturing the control building and destroy anything inside. Once the base is cleared of enemy mechs and vehicles you will be informed and you are free to capture the HQ. 

Before you do so make sure you've captured all the mechs you want to. There is nothing other than Fire Ants and Urbanmechs on this level and you have enough for 4 salvages, so just salvage the first 4 mechs that you want to, (In my opinion Urbanmechs are the better of the two). Dont bother repairing them through as they wont be any help in the attack as they have no long range weaponry, (unless you find an Urbanmech still with an autocanon). 

If you run out of Urbanmechs to salvage (their reactors blew up for whatever reason), there is another Urbanmech on the island to the east of the last objective, just north of the airstrip. Go close enough to the island and he will jump across, (you should be able to get a few shots off at him while he's still on the island, and even when he's jumping. 

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