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MechCommander 2

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MC2 - Units - MechsHighlander - 90 Ton Assault Mech

Weight: 90 Tons
Class: Assault
House: Steiner
Speed: 54 Km/h
Jump: 125 m
Cost: 100 950

Basic Highlander Prime Max
Armor (medium) 148 276 372
Heat Capacity   33/37 37

Highlander Prime

3x Streak SRM Pack
3x Laser
2x Machine Gun Array

(no medium range weapons)

1x Gauss Rifle
5x LRM Rack

Jump Jets
4x Armor

Description

The Highlander is an older Assault Mech equipped, surprisingly, with jump jets. For decades many Inner Sphere houses have used the Highlander as the backbone of countless mobile assaults. Though slow moving, its jump jets can carry it over almost any obstacle. 

Mobility and diverse weaponry give the Highlander an advantage in many battle scenarios, from urban to barren. Jump jets permit quick tactical adjustments against forces strong in number, and the prospect of a combined laser and short-range missile barrage from one heavily armored mech quickly complicates enemy strategy.

The Highlanders Gauss Rifle can seriously attenuate sentry or reconnaissance forces before the Mech enters the fray in earnest. The Highlander even handles harassing short-range units capably with the Machine Gun Array. Few Mechs perform so effectively on so many different battlefields.

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Previous Mech (Bushwacker) - Next Mech (Hollander)

Site Last Updated: 8/02/03
E-Mail: [email protected]