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MechCommander 2

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MC2 - Units - MechsVulture - 60 Ton Heavy Mech

Weight: 60 Tons
Class: Heavy
House: Clan
Speed: 86 Km/h
Jump: 0 m
Cost: 88 350

Basic Vulture Prime Max
Armor (medium) 130 162 290
Heat Capacity   52/52 52

Vulture Prime

2x Clan Pulse Laser
2x Machine Gun Array

2x Clan Large Pulse Laser

6x Clan LRM Rack

1x Armor

Description

The fire-support Vulture can pound enemies from a distance with its long-range missile (LRM) pods. If anything survives, it can finish the job with its ample laser weaponry. Methodical Mech Pilots can exploit the massive missile racks on the Vultures shoulders. 

When raging battles prevent opposing forces from targeting it, the Vulture can stay out of range of smaller guns on an overlooking ridge and shower ordinance on its foes. When it can escape detection long enough to launch volleys, its missiles can wreak havoc on Mech battle groups on the march.

When armed with Clan Large Pulse Lasers and Machine Gun (MG) Arrays in addition to the LRM Racks, the Vulture can handle mop-up duty on the battlefield. Without heavy short-range weaponry however, the Vulture remains vulnerable to rushing tactics from opposing forces that fight through the missile and laser fire. 

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Site Last Updated: 8/02/03
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