Multiplayer Mission Types

Last Man Standing
This is the most basic game type. The objective is “Destroy all enemies, and be the Last Man Standing”. The winner is the team with units remaining. If this mission is timed, the team with the most remaining units (raw number, no BR or C-Bills) is the winner.  Ties are certainly possible. Last Man Standing missions may be untimed.

Elimination
This is your basic deathmatch, with a mercenary twist. Every enemy unit you destroy gives you its value in C-Bills. The winner is the player or team with the most C-Bills at the end of the mission time, or when only one team has units remaining. Elimination missions may be untimed.

Last Man on the Hill
Last Man games are won by capturing the Headquarters Building and maintaining control until the timer runs out. HQs may be captured and recaptured infinitely. If no team has touched the HQ at the end of mission time, no one wins. In a 2-team game, if Team A has control of the HQ when it is destroyed, and Team B hasn’t touched the HQ before time runs out, no one wins. LMotH missions are always timed.

King of the Hill
Similar to a Last Man on the Hill game, but the team that holds the HQ for the longest time wins. It doesn’t matter who controls the HQ at the end of the game. Clock time is “earned” by the team who currently controls the Headquarters building. In a ten-minute game, if I control the HQ for 6 minutes, and you control it for 4, I win even if all my units are destroyed at the end of the game. When only one player has units remaining, the game is over and the remaining player automatically gets the time left on the clock. KotH missions are always timed.

Capture Base
Each team gets one indestructible HQ building. The object of this game is to capture an enemy team’s base while defending yours. When a team’s HQ is captured, they are eliminated. All their MechWarriors eject, and are available for in-mission salvage. CapBase games are won by the team with the most captures.  If I capture 5 bases, and you capture mine, eliminating me from the competition, I will still win the game. CapBase missions may be untimed.

Territories
The object of this game is to control as many territories (Headquarters buildings) as possible. HQs may be captured and recaptured infinitely. There are several HQ buildings on the map. When a team captures an HQ, they get a point. When a team’s HQ is captured away from them, they lose a point. The team with the most points at the end of mission time is the winner. Territories games are always timed.

Other
This is a bit different than most multiplayer types, in that there are different roles for different teams.  The basic scenario is that Team One must defend a structure (or structures) from Team Two, who must capture x number of them. Team One wins if it destroys all Two’s units, or if time runs out without Two completing its objective(s). Team Two wins if it completes its objective(s) in time, or if it totally destroys Team One. Complex missions may be untimed.